GAMERS TAKE THE NEW SBK OFFICIAL MOBILE GAME FOR A RIDE

GAMERS TAKE THE NEW SBK OFFICIAL MOBILE GAME FOR A RIDE

- in Dev Updates, New SBK, News
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SBK Closed Beta Feedback

You may be wondering what we have been up to, since the Closed Beta version of the new SBK Official Mobile Game was released in early February, so here is an update on our progress so far.

 

CLOSED BETA FEEDBACK

 

As more Beta Testers join the program on a weekly basis, we are collecting and analysing their early feedback on the core gameplay, and we are already hard at work on fixing any reported bugs, fine-tuning the physics and mechanics which do not work as expected, and considering the most frequently suggested additions or improvements for implementation in future updates to the game.

Closed Beta Feedback Infographic

The infographic above shows the Top-3 PROs, CONs and Requests we are currently getting from Beta Testers through the dedicated communication channels we have put in place for them: as you can see, what they are liking the most are (1) the graphic presentation of the new game, (2) its general look and feel and (3) the bikes’ handling. On the flip side, they are not fully sold on (1) the AI-controlled opponents’ behavior, (2) the engines’ sounds and (3) the leaning/cornering mechanics. Their most recurring requests are (1) life-like sounds, (2) better physics and (3) customisable difficulty settings.

 

Of course, that is not all, as we are collecting feedback on any aspect of the gameplay and the user experience—ranging from the interface readability and the controls response to graphic detail and performance issues. 

 

Some players seem to know their racing games very well, others work in the industry themselves and you can tell, but we are grateful for every single tester joining our Closed Beta program, as they are all providing priceless information and opinions which will help us gradually improve the game and deliver a better product on launch.  

 

THE CLOSED BETA VERSION IS BEING TESTED, AND NOW WHAT?

 

Thanks to the support of internal and external testers alike, our team is now ironing out the most annoying bugs, doubling down on the features and gameplay elements that work, fixing the ones that do not work, and implementing what is still missing.

 

To be more specific, we are primarily focusing on making the game’s physics more realistic at this stage—which is why we wanted real players to “test ride” the core gameplay in the first place—but we are also training the opponents’ A.I. (more on this subject in future posts), refining the graphic user interface, overhauling the menus and adding new tracks to race on.

 

As a matter of fact, an update is planned for release at the end of this week or early the next, including new content and additions to be announced soon. It goes without saying that we are looking forward to getting our Beta Testers’ feedback on every new build, so please stick with us!

 

In our next development update post, we are going to share some of the improved and/or new suggested features we will be working upon in the coming months. So catch up with you soon!

 

About the author

Founded in 2006 and based in Milan, with offices in Rome and Miami, Digital Tales develops games, e-Learning solutions and anything in between, including edutainment, gamified training courses and VR/AR applications. Its racing and action-adventure games are based on a proprietary cross-platform C++ framework and/or third-party engines. The studio has collaborated with established developers and publishers on console, mobile, PC and browser games, but has also self-funded and self-published a few mobile games which topped iOS, Android and Windows Phone charts worldwide, while totaling over 50M downloads cross-platform and garnering 2 Italian Video Game Awards (Best Italian Indie Game, Best Tech).

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